Blog

Posts about game development, mentoring, talks and my career.

I Learnt About SFML & CMake. Here's My Process.

From some research, learning about build tools and graphics libraries is beneficial for my future roles in the games industry. This was a University assignment.

December 18, 2022 26 min read

Collaborating on a Game Pitch

For one of my University modules, I worked with a group to pitch a game idea. Experience in pitching gave me a different perspective on game development as a whole.

December 16, 2022 2 min read

#GirlsTechWM Conference 2022

I attended #GirlsTechWM 2022 to represent Sumo Digital. I helped run a game dev workshop with 2 colleagues, and did a talk for ~160 secondary school-aged students about how they can use their current school subjects to help them start up a portfolio for the Tech Industry.

April 29, 2022 Multimedia

Game Dev Mentoring - Making FPS Gamejams

After working on his prophunt game for a while, Thomas wanted to try out different game ideas, and so I helped him with making some of his own FPS Gamejam Games inspired by some games he enjoyed playing!

April 12, 2022 6 min read

6 Months At Sumo Digital

In August, I started my year-long placement at Sumo Leamington, and in that time, I’ve learned and done so much at work!

March 6, 2022 8 min read

Game Dev Mentoring - Greyboxing & Design

I’ve been mentoring Thomas in Games Development, and his next step after making his GDD was designing! I helped him with this process and in this blog, I talk about his work.

February 21, 2022 9 min read

College Industry Day Talk

I got invited back to my old college to talk to students studying Games Development at an industry day, this talk was a few months after my first talk, so I was able to reflect upon my speaking and presentation from then.

January 25, 2022 5 min read

I Gave a Talk In-Person For The First Time

I delivered a talk to students in my old high school, this was my first time talking in front of a large audience in person, as up to this point, a lot of the stuff I had done was online due to covid!

December 14, 2021 6 min read

Game Dev Mentoring - Design Documents

In this blog, I talk about my process of setting up a games development course for a student I've began mentoring 1 to 1, and the process of helping him make a design document for a game which he wants to make.

November 21, 2021 9 min read

Guiding Students Through Designing & Prototyping a Game

Back in July, I volunteered at Into Games to help a group of students with project management for designing and prototyping a mining game loop. This was my first ever mentoring experience.

November 17, 2021 4 min read

Helping Students With Programming & Problem Solving

Shortly after volunteering to mentor at an Into Games event, I had found an opportunity to help students solve any problems with programming in a Gamejam using Twine, which is a tool I’ve not used before!

November 13, 2021 4 min read

My Time Working On Old School RuneScape's Engine Team

I was given the opportunity to work on engine programming for Old School RuneScape's C++ Client, this helped me learn lots about how game engines work.

August 17, 2021 7 min read
Beat City Dev Blog #12

Final Evaluation

This project helped me learn so much, in this final evaluation, I look through what I've learnt over the 8 weeks of working on Beat City.

January 22, 2020 9 min read
Beat City Dev Blog #11

Development Blog (Week 8)

This is where I was wrapping up everything. I implemented SFX, and Save Data, as well as making some 2D art for a final UI update, and then making a stable build, as well as advertisements and setting up the itch.io page for the game.

January 20, 2020 15 min read
Beat City Dev Blog #10

Development Blog (Week 7)

I have got song functionality/song selection working, and I have also concepted and created a death screen, as well as other small UI improvements.

January 13, 2020 12 min read
Beat City Dev Blog #9

Development Blog (Week 6)

I have been carrying on my work on the user interface for the game, making menus functional, as well as a proper gameplay loop with UI.

January 6, 2020 16 min read
Beat City Dev Blog #8

Development Blog (Week 5)

I've been working on the UI for the game, in particular, the score and combo system, creating a fire shader to tie into this combo system. I also investigated a mobile version of the game.

December 16, 2019 12 min read
Beat City Dev Blog #7

Development Blog (Week 4)

I added in lose conditions, scoring and combo systems, as well as visual changes like creating a shader which makes buildings crack!

December 9, 2019 20 min read
Beat City Dev Blog #6

Visual Ideas & Tests (Week 3)

I have adjusted the city model so it scales nicer from its pivot point, I fixed some bugs, and I made a sun shader, as well as a few other things.

December 2, 2019 9 min read
Beat City Dev Blog #5

Visual Ideas & Tests (Week 2)

I go through my production plans, some music I've made, sketches I've done, shaders I've made in Unity, code for audio visualisation, and finally some 3D modelling.

November 25, 2019 22 min read
Beat City Dev Blog #4

Specific Ideas Research (Week 1)

This is the specific research I have gathered for my game, Beat City. Youtube videos which I have studied on the topics of game mechanics an audio visualization.

November 17, 2019 5 min read
Beat City Dev Blog #3

Proposal (Week 1)

This is my proposal for my Beat City project. Talking about my outline for the project, a plan of what I want to include and create, my workflow and presentation.

November 16, 2019 6 min read
Beat City Dev Blog #2

Initial Ideas (Week 1)

I write about the initial ideas I have for my Beat City project. The different engines I can use, and approached I can take to fit the theme.

November 15, 2019 7 min read
Beat City Dev Blog #1

General Cyberpunk Research (Week 1)

In this blog I research the history, themes and aesthetics of Cyberpunk to help me develop my game, Beat City.

November 14, 2019 13 min read
Western Runner Dev Blog #8

Evaluation

My final evaluation for Western Runner, reflecting on how the game met my audience's needs, how research informed development, and what I learnt.

October 10, 2019 9 min read
Western Runner Dev Blog #7

Final Product & Presentation

A video presentation of my finished game, Western Runner, walking through the final product.

October 1, 2019 Multimedia
Western Runner Dev Blog #6

Planning, Production & Practical Skills (Weeks 6 - 9)

I tackle jump pads, lane movement, a health system, collectibles, spawning/despawning, UI, animation, mobile packaging, scoring, menus, sound and cutscenes.

September 17, 2019 58 min read
Western Runner Dev Blog #5

Prototyping Gameplay Mechanics (Weeks 2 - 5)

I began prototyping the gameplay mechanics for my endless runner game, Western Runner.

September 15, 2019 30 min read
Western Runner Dev Blog #4

Mechanics Planning (Weeks 2 - 5)

For my planning, I thought it would be a good idea to make some flow diagrams of how I roughly want my code to work out.

September 14, 2019 5 min read
Western Runner Dev Blog #3

Level Planning & Asset Research (Weeks 2 - 5)

This is my level planning, I drew out some level plans, and done some research into the assets I can use for the environment.

September 13, 2019 24 min read
Western Runner Dev Blog #2

Ideas Research (Week 1)

I have come up with three ideas, and I have researched into how I can make them, and how they would meet my audiences needs.

September 12, 2019 17 min read
Western Runner Dev Blog #1

General Western Research (Week 1)

I research the history, environments, tv shows, films and games around the theme of 'Western'

September 11, 2019 11 min read
Perennial Garden Dev Blog #9

Final Evaluation

My final evaluation for Perennial Garden - how it links to the theme of Forgotten, what changed from my proposal, what I learnt, and a look back at all my peer feedback.

May 19, 2019 18 min read
Perennial Garden Dev Blog #8

Final Product

My final presentation boards for Perennial Garden.

May 18, 2019 Multimedia
Perennial Garden Dev Blog #7

Peer Feedback

A round-up of three peer reviews on my mind map, prototypes and combat, plus feedback from my tutor Rob.

May 10, 2019 Multimedia
Perennial Garden Dev Blog #6

Project Management & Dev Log

My full development log for Perennial Garden - start menu art and animation, piano-based music, dialogue, health bars, a dungeon, lighting, post-processing and a basic combat system.

April 3, 2019 56 min read
Perennial Garden Dev Blog #5

Develop Ideas & Tests

I design health bar concepts, a logo, three original piano themes, character headshots and a start screen, then get my first UI prototypes and a change-sprite mechanic working in Unity.

March 21, 2019 27 min read
Perennial Garden Dev Blog #4

Developed Research

I dig into UI heuristics, flower reference for my characters, Unity tutorials for combat/menus/dialogue/sound, my own screenshots of games with great UI, and exhibition presentation research.

March 20, 2019 17 min read
Perennial Garden Dev Blog #3

Proposal

My final major project proposal, reviewing what I've learnt on the course so far and pitching a UI/UX-focused game about personified flowers fighting off weeds.

March 19, 2019 15 min read
Perennial Garden Dev Blog #2

Initial Ideas

I pitch four ideas mixing War, Legends, Robots, Ruins and Plants, then pick a UI/UX-focused personified-plant idea as my final concept.

February 20, 2019 30 min read
Perennial Garden Dev Blog #1

Initial Research

I research the theme 'Forgotten' through word association and mind maps, narrowing down to Ruins, Plants, Religion, Legends, War and Robots as potential directions.

February 19, 2019 18 min read
Lemonade Dev Blog #6

Evaluation

My final evaluation for Lemonade, reflecting on my research, what I learnt about Unity, sound and graphics, and how peer and tutor feedback shaped the project.

November 30, 2018 14 min read
Lemonade Dev Blog #5

Project Management & Dev Log

My week-by-week dev log for Lemonade, covering concept art, sprites, UI, colour theory, sound, and the win/lose screens across all 9 weeks of production.

November 29, 2018 41 min read
Lemonade Dev Blog #4

Visual Ideas & Tests

I research what visual production means in games using NieR: Automata's UI as an example, then explore isometric art, plan my UI and HUD against references like Ace Combat, flow diagram the game's mechanics, and photobash concepts for the main menu.

November 28, 2018 16 min read
Lemonade Dev Blog #3

Proposal

My project proposal for Lemon & Lime, a bullet hell game about two tiny characters battling their way out of a fizzy lemonade bottle.

November 27, 2018 9 min read
Lemonade Dev Blog #2

Initial Ideas

I pitch four initial game ideas - a nautical shooter, an isometric puzzle game, a bullet hell shooter and a music rhythm game - before settling on the bullet hell concept.

November 26, 2018 8 min read
Lemonade Dev Blog #1

General Research

I mind map the nautical theme, research mood boards and game genres, set up my Trello board, research enemies/assets/music, break down interactivity and game mechanics with examples from Call of Duty, Fifa and World of Warcraft, and research diegetic vs non-diegetic sound.

November 25, 2018 16 min read