Amy Elliott
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Blog Highlights

 I Learnt About SFML & CMake...

From some research, learning about build tools and graphics libraries is beneficial for my future...
Published on December 18, 2022 | 26 min read

 #GirlsTechWM Conference 2022

I attended #GirlsTechWM 2022 to represent Sumo Digital. I helped run a game dev workshop with 2 c...
Published on April 29, 2022 | Multimedia

 6 Months At Sumo Digital

In August, I started my year-long placement at Sumo Leamington, and in that time, I’ve learned an...
Published on March 06, 2022 | 8 min read

 Navigating My Programming Career: Insights From University

I had a University module where I could research how I want to progress my career. This allowed me to learn about all the different pathways a programmer can take.

University

Published on April 23, 2023 | Multimedia

 I Learnt About SFML & CMake. Here's My Process.

From some research, learning about build tools and graphics libraries is beneficial for my future roles in the games industry. This was a University assignment.

C++ Programming SFML CMake Project-Based Learning University

Published on December 18, 2022 | 26 min read

 Collaborating on a Game Pitch

For one of my University modules, I worked with a group to pitch a game idea. Experience in pitching gave me a different perspective on game development as a whole.

Misc Game Pitching Project-Based Learning University

Published on December 16, 2022 | 2 min read

 Game Pitch Challenge At West Coventry Academy

I attended West Coventry Academy to represent Sumo Digital. I helped run a game pitch day with some colleagues.

Volunteering Mentoring Sumo Digital

Published on July 13, 2022 | Multimedia

 #GirlsTechWM Conference 2022

I attended #GirlsTechWM 2022 to represent Sumo Digital. I helped run a game dev workshop with 2 colleagues, and did a talk for ~160 secondary school-aged students about how they can use their current school subjects to help them start up a portfolio for the Tech Industry.

Volunteering Public Speaking Sumo Digital

Published on April 29, 2022 | Multimedia

 Game Dev Mentoring - Making FPS Gamejams

After working on his prophunt game for a while, Thomas wanted to try out different game ideas, and so I helped him with making some of his own FPS Gamejam Games inspired by some games he enjoyed playing!

Mentoring Unity

Published on April 12, 2022 | 6 min read

 6 Months At Sumo Digital

In August, I started my year-long placement at Sumo Leamington, and in that time, I’ve learned and done so much at work!

Sumo Digital Internship/Placement

Published on March 06, 2022 | 8 min read

 Game Dev Mentoring - Greyboxing & Design

I’ve been mentoring Thomas in Games Development, and his next step after making his GDD was designing! I helped him with this process and in this blog, I talk about his work.

Mentoring Design & Research Greyboxing Roblox Lua

Published on February 21, 2022 | 9 min read

 College Industry Day Talk

I got invited back to my old college to talk to students studying Games Development at an industry day, this talk was a few months after my first talk, so I was able to reflect upon my speaking and presentation from then.

Volunteering Public Speaking

Published on January 25, 2022 | 5 min read

 I Learnt About The Different Pathfinding Algorithms & Made A Tool In C++. Here's My Process.

Pathfinding algorithms have always been something which interests me, and so I decided to make myself a pathfinding tool!

C++ Programming Algorithms Project-Based Learning University

Published on January 10, 2022 | 30 min read

 I Gave a Talk In-Person For The First Time

I delivered a talk to students in my old high school, this was my first time talking in front of a large audience in person, as up to this point, a lot of the stuff I had done was online due to covid!

Volunteering Public Speaking

Published on December 14, 2021 | 6 min read

 Game Dev Mentoring - Design Documents

In this blog, I talk about my process of setting up a games development course for a student I've began mentoring 1 to 1, and the process of helping him make a design document for a game which he wants to make.

Mentoring Design & Research

Published on November 21, 2021 | 9 min read

 Guiding Students Through Designing & Prototyping a Game

Back in July, I volunteered at Into Games to help a group of students with project management for designing and prototyping a mining game loop. This was my first ever mentoring experience.

Volunteering Mentoring Project Management & Production

Published on November 17, 2021 | 4 min read

 Helping Students With Programming & Problem Solving

Shortly after volunteering to mentor at an Into Games event, I had found an opportunity to help students solve any problems with programming in a Gamejam using Twine, which is a tool I’ve not used before!

Volunteering Mentoring

Published on November 13, 2021 | 4 min read

 My Time Working On Old School RuneScape's Engine Team

I was given the opportunity to work on engine programming for Old School RuneScape's C++ Client, this helped me learn lots about how game engines work.

Jagex C++ Programming Proprietary Engine Internship/Placement

Published on August 17, 2021 | 7 min read

 What I've Learnt Working On Jagex's Unannounced MMORPG

One morning, I woke up to an email titled 'Welcome to Jagex Games Studio' - I could barely believe it!

Jagex C++ Programming Unreal Engine Internship/Placement

Published on July 17, 2021 | 10 min read

 What's The Difference Between Action-Adventure & Third Person Shooters?

This blog will compare and define the games Resident Evil 4, (2005) and Twilight Princess, (2006), and their respective genres.

Misc University

Published on May 13, 2021 | 10 min read

Beat City / Dev Blog #12  Final Evaluation

This project helped me learn so much, in this final evaluation, I look through what I've learnt over the 8 weeks of working on Beat City.

Dev Blog College

Published on January 22, 2020 | 9 min read

Beat City / Dev Blog #11  Development Blog (Week 8)

This is where I was wrapping up everything. I implemented SFX, and Save Data, as well as making some 2D art for a final UI update, and then making a stable build, as well as advertisements and setting up the itch.io page for the game.

C# Programming Unity 2D Art Dev Blog College

Published on January 20, 2020 | 15 min read

Beat City / Dev Blog #10  Development Blog (Week 7)

I have got song functionality/song selection working, and I have also concepted and created a death screen, as well as other small UI improvements.

C# Programming Unity User Interface Dev Blog College

Published on January 13, 2020 | 12 min read

Beat City / Dev Blog #9  Development Blog (Week 6)

I have been carrying on my work on the user interface for the game, making menus functional, as well as a proper gameplay loop with UI.

C# Programming Unity User Interface Dev Blog College

Published on January 06, 2020 | 16 min read

Beat City / Dev Blog #8  Development Blog (Week 5)

I've been working on the UI for the game, in particular, the score and combo system, creating a fire shader to tie into this combo system. I also investigated a mobile version of the game.

C# Programming Unity Design & Research Shaders & Technical Art Dev Blog College

Published on December 16, 2019 | 12 min read

Beat City / Dev Blog #7  Development Blog (Week 4)

I added in lose conditions, scoring and combo systems, as well as visual changes like creating a shader which makes buildings crack!

C# Programming Unity Shaders & Technical Art Dev Blog College

Published on December 09, 2019 | 20 min read

Beat City / Dev Blog #6  Visual Ideas & Tests (Week 3)

I have adjusted the city model so it scales nicer from its pivot point, I fixed some bugs, and I made a sun shader, as well as a few other things.

C# Programming Unity 3D Art Shaders & Technical Art Dev Blog College

Published on December 02, 2019 | 9 min read

Beat City / Dev Blog #5  Visual Ideas & Tests (Week 2)

I go through my production plans, some music I've made, sketches I've done, shaders I've made in Unity, code for audio visualisation, and finally some 3D modelling.

Unity C# Programming Shaders & Technical Art Project Management & Production Music Design & Research 3D Art Dev Blog College

Published on November 25, 2019 | 22 min read

Beat City / Dev Blog #4  Specific Ideas Research (Week 1)

This is the specific research I have gathered for my game, Beat City. Youtube videos which I have studied on the topics of game mechanics an audio visualization.

Design & Research Dev Blog College

Published on November 17, 2019 | 5 min read

Beat City / Dev Blog #3  Proposal (Week 1)

This is my proposal for my Beat City project. Talking about my outline for the project, a plan of what I want to include and create, my workflow and presentation.

Design & Research Dev Blog College

Published on November 16, 2019 | 6 min read

Beat City / Dev Blog #2  Initial Ideas (Week 1)

I write about the initial ideas I have for my Beat City project. The different engines I can use, and approached I can take to fit the theme.

Design & Research Dev Blog College

Published on November 15, 2019 | 7 min read

Beat City / Dev Blog #1  General Cyberpunk Research (Week 1)

In this blog I research the history, themes and aesthetics of Cyberpunk to help me develop my game, Beat City.

Design & Research Dev Blog College

Published on November 14, 2019 | 13 min read

Western Runner / Dev Blog #6  Work In Progress

Im in the process of porting my Western Runner WordPress blogs over to this portfolio. In the meantime, you can find links to the original WordPress posts within this blog.

Dev Blog College

Published on September 16, 2019 | Multimedia

Western Runner / Dev Blog #5  Prototyping Gameplay Mechanics (Weeks 2 - 5)

I began prototyping the gameplay mechanics for my endless runner game, Western Runner.

Unreal Engine Blueprints Dev Blog College

Published on September 15, 2019 | 30 min read

Western Runner / Dev Blog #4  Mechanics Planning (Weeks 2 - 5)

For my planning, I thought it would be a good idea to make some flow diagrams of how I roughly want my code to work out.

Design & Research Dev Blog College

Published on September 14, 2019 | 5 min read

Western Runner / Dev Blog #3  Level Planning & Asset Research (Weeks 2 - 5)

This is my level planning, I drew out some level plans, and done some research into the assets I can use for the environment.

Unreal Engine Design & Research 2D Art Dev Blog College

Published on September 13, 2019 | 24 min read

Western Runner / Dev Blog #2  Ideas Research (Week 1)

I have come up with three ideas, and I have researched into how I can make them, and how they would meet my audiences needs.

Design & Research Dev Blog College

Published on September 12, 2019 | 17 min read

Western Runner / Dev Blog #1  General Western Research (Week 1)

I research the history, environments, tv shows, films and games around the theme of 'Western'

Design & Research Dev Blog College

Published on September 11, 2019 | 11 min read

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Amy Elliott

Hi! I'm Amy, a UK-based programmer. I love technical and creative experimentation, often participating in game jams and small projects. I...

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Recent Posts

  • Navigating My Programming Career: Insights From University
  • I Learnt About SFML & CMake. Here's My Process.
  • Collaborating on a Game Pitch