Specific Ideas Research (Week 1)


Specific Ideas Research (Week 1)

This is the specific research I have gathered for my game, Beat City. Youtube videos which I have studied on the topics of game mechanics an audio visualization.

Published on November 17, 2019 by Amy Elliott

Design & Research Dev Blog College

5 min READ

Video/Tutorial Research - 

For this, I made a Youtube playlist of videos which I think would be useful for me during the development of the game:

Youtube Playlist: Research (Videos/Tutorials)

Although some of these videos are 3D modelling videos, I would like to use these instead to help me with making colour pallets and other things outside of 3D modelling.
Some of the most important videos which I will use out of this playlist are - 

Youtube Video: Unity3D How To: Audio Visualizer With Spectrum Data

This would be useful to help me understand how I can get my Audio to visualize in my game, I’ve already made something like this before in one of my previous game projects, but it’s useful to have a video like this which has done in in a different way to the way I have done it in my game, I like this video because it’s easy to follow along with and the results look amazing.

Youtube Video: Audio Visualization - Unity/C# Tutorial [Part 1 - FFT/Spectrum Theory]

This video is useful to understand the theory behind audio visualization, this youtuber has made a whole playlist of videos about audio in Unity, and this is an area which really interests me so I’m going to be looking through all of these videos.

Youtube Video: My Little Unity: Episode 01 - Creating an Audio Visualizer

This would also be useful in helping me with getting it working in my game, it is another different way of getting it working so I could find ways which are better in this video in comparison to the others, vice versa.

Youtube Video: Procedural City Generation In Unity 2019.2

I feel like using this to help me build a city would be really really helpful, since I am not going to be doing all of my own 3D modelling, and I can use something like this to help me make my own city in a few minutes without touching any 3D modelling tools which would give me more time to do my programming, which means I can use this tool and then manipulate it so the buildings move along with the beats.

Youtube Video: Magicavoxel Creating a 3D Isometric beautiful neon city scene (Speed Art)

I’ve also found this video of someone using a 3D modelling tool called Magicavoxel, and I think using this would be I can make some very simple 3D voxel models for my game


Game Mechanics - 

For this, I made a Youtube playlist of videos which I think would be useful for me during the development of the game:

Youtube Playlist: Research (Game Mechanics)

These videos show off mechanics which I feel would be very useful in my game, and here are some of the videos which I think would be the most useful:

Youtube Video: Cybercity - A Synthwave Mix

Any Synthwave, Outrun or Vaporwave music would be helpful with helping me build a game which is mostly based off of that theme, before this project, I had no idea what Synthwave is, but now that I do know, listening to a few mixes would help me understand the genre more.

Youtube Video: Outrun Audio Visualizer (Unity Shaders)

This video would help me when making scenery for my game, and it’s good to know that something like this can be achieved in Unity, I would probably end up using shaders to achieve what I need in this.

Youtube Video: Grid Shader in Unity LWRP - Shader Graph Tutorial

This is from my Cyberpunk Research playlist on youtube which I made for one of my previous tasks, but looking through that playlist has made me find lots of other videos which would fit in both playlists which would greatly help me as well.


Moodboards - 

Cityscape Moodboard

Pinterest Board

Rain Moodboard

Pinterest Board


Bibliography - 

  • Grid Shader in Unity LWRP - Shader Graph Tutorial (2019) - Unity Guruz
  • MagicavoxelCreating a 3D Isometric beautiful neon city scene (Speed Art) (2019) - Graphic Vision
  • Rigidbody Jump pad (2017) - Joshua Butler
  • Cybercity - A Synthwave Mix (2018) - Odysseus
  • Pixel Play - Music Visualization [Unity C#] (2016) - Peer Play
  • Phýllon - Music Visualization [UnityC#] (2017) - Peer Play
  • VideoHive - 3D Music Visualizer in Your Video - After Effect Template (2016) - Тимофей Юнцевич
  • Outrun Audio Visualizer (Unity Shaders) (2019) - Dustin
  • Cyberpunk PART 1 Commentary - Blender 2.8 Low Poly 3D Modeling Tutorial (2019) - Polygon Runway
  • 【C4D/Speed Art】Let’s build a cyberpunk city (2018) - Krystal D
  • HOW TO CREATE A SCI FI SKYSCRAPER MODEL IN 6 MINUTESMaya (2019) - Render World Production
  • 3D Modelling Cyberpunk Street Props: 01 (2017) - Kenzorman
  • Quickly Model a City in SketchUp with Placemaker (2017) - TheSketchUpEssentials
  • How To Make A City Section In Blender 2.78a (2016) - Alimayo Arango
  • Make city quickly in maya (2014) - Prappo prince
  • How To Make A Quick Low Poly City in Blender 2.77 (2016) - Alimayo Arango
  • CityMesh in Maya 2019, create a city or town in seconds ! (2019) - Mike Hermes
  • How to Install and use Kludge City 0.2.0 in Maya: City Generator in Maya (2016) - 3dgrapghicsets Pyrtuh
  • How to make a Trampoline in Unity (2017) - CB Showtunes
  • Unity3D How To: Audio Visualizer With Spectrum Data (2018) - Renaissance Coders
  • Unity3d Graphics/LWRP etc.. (2019) - Dilmer Valecillos
  • Unity 5 Visualise Audio Spectrum - Unity 3D[Tutorial][C#] (2016) - N3K EN
  • My Little Unity: Episode 01 - Creating an Audio Visualizer (2016) - MyLittleUnity3D