UAL Awarding Body - Level 3 Diploma

Project Proposal

NameAmy Elliott
Project TitleLemon & Lime

Pathway Choice - Rationale

I chose the Art pathway since I’m not very good at the programming side of things, I think I would make a better final project if I focus on the art side more since I’m more comfortable with doing those things.

Project Concept

OUTLINE

This section should explain how your game will work. Briefly describe the following:

  • Game Description

You’re a clueless little boy trapped inside a fizzy water bottle, and you need to make your way to the top of the bottle to find your way out, you’re as small as a water molecule, so on your way out you have to battle the gigantic bubbles before you reach the surface.

  • Gameplay Mechanics

The mechanics I would use in this game would include moving the character and shooting water bullets, getting damaged, getting bullets show back at you and the enemy getting destroyed by your bullets – viewing the menu and adjusting settings

  • Target Platform

The target platform I would have for this game would be on a handheld console, the reason for this is because I want to make the game feel more retro. I’ll mostly think of this as if it were on a Switch though.

  • Controls

The controls of the game would be using the joysticks to swim around and pressing the trigger button ZR to shoot, the Y button to collect health, the up button on the left joy-con to equip the health and drink it and the ZL trigger button to do a powerful attack, the X button would be used to display the menu and the B button would be a boost.

  • Characters (if present)

The main character would be a little boy called and his little friend, lime, there is also multiple bosses who are large fizzy bubbles

  • Story / Narrative (if present)

I wanted this game to have a deeper meaning if you look into it closely, I wanted it to tell us that no matter how small you are in this large world nothing can knock you down, and that’s what Lemon & Lime are going to show us as they battle their way through the terrifying bubbles.

  • Any other information that you think is relevant.

There will be a sailor theme throughout the game as their characters are based off sailors

IDEAS GENERATION

This section should be used to show off your notes, mind maps & sketches for the ideas you have had for your game.

At the beginning I was thinking of having a little boy similar to Ness from Earthbound, then I realized it would be a bit of a weird concept to have a boy trapped inside of a bottle, so I changed the main character to a tiny boy who carries lemons, and then I thought – why don’t I just have 2 main characters called Lemon and Lime, as that would be adorable and makes more sense since they’re in a bottle of lemonade, here are a few concepts and mind maps I made with ideas on how this game would look.

Mind map of the different ideas I had for the game

Mind map of the different ideas I had for the game

Early concept of Lemon when he was being developed

Early Concept of Lemon when he was being developed (He was going to be a human!)

Main characters Lemon & Lime

Main Characters Lemon & Lime

In the next the stage of the journey I would try and figure out what Lemon & Lime look like as pixel sprites, then I would make a few more concepts of the UI and Menu layout

VISUAL ASSETS

This should be a list of all of the visual assets that you will need to create for your game prototype. Make sure to include brief descriptions of what each asset is and is used for.

  • VA 1 - This is a floating lemon/lime, it will be used for health, when the player finds another floating lemon or lime, they can use it to regenerate their health, which will temporarily display the health bar so you know how much health you have, and then it will disappear again.
  • VA 2 – This is a Water Bullet, it will be used as attack, you can shoot your enemies with this water bullet, it would look like normal bullets but blend in with the water and look as if it is being produced from the water as they would be the same colour.
  • VA 3 - This would be a water rope, which would be made up of water turning into a solid string-like material, which will also blend in with the liquid as it will be the same-ish colour, this would be the water rope which Lime uses to attack enemies, but she only uses it rarely
  • VA 4 - This would be the background, the background would be a soft blue colour and you would see lots of dark blurry shapes in the background which will move, this is to show that the players are in some sort of transparent object, the blurred objects will be random and animated (Meaning a long image which the camera travels up as they move) But the player doesn’t know they’re in a bottle until the end.
  • VA 5 - This would be the common enemies, the water molecules, these enemies will range in size and look like the common water molecule model with maybe a few mutations, these would try and kill lemon and lime and you just have to simply shoot at them, sometimes these water molecules will be covered by a fizzy bubble and you would have to destroy the fizzy bubble before you kill the water molecule, these water molecules will shoot parts of their-selves at you.
  • VA 5 - This would be the other common enemy, the fizzy bubble, but these are a bit more difficult to defeat then the water molecules, these would range in size and would be random, and they usually stick in groups.
  • VA 6 - These will be the Evil Lemon & Lime, the tangiest lemon and lime in the drink! these need to be destroyed before the drink is consumed, they’re the enemies you fight before the bottle is opened and you have to face the thousands of bubbles travelling to the top.
  • VA 7 - This would be the HUD, the HUD wouldn’t contain anything, just an occasional health bar which would be displayed if you get damaged and a button to access the menu
  • VA 8 - This would be the Menu, I would leave it to a very simplistic design involving a volume, a mute, some display settings and an exit setting.

AUDIO ASSETS

This is a list of all the audio assets that you will need in your game, if it helps refer back to the other asset lists to explain their purpose.

(00 = Lemon // 01 = Lime // 1 = WM // 2 = FB // 3 = ELL)

  • A 3 - This is the Music_Neutral sound, it would be a boopy tune which would be played on repeat when you’re not neat enemies
  • A 4 - This is the Music_EnemySmall sound, it would be a boopy tune with a soft beat to it, and would play when you’re fighting the common enemies (Water Molecules)
  • A 5 - This is the Music_EnemyMedium sound, it would be a slightly less boopy tune with the beat loudened and would play when you’re fighting the fizzy bubbles
  • A 6 - This is the Music_EnemyLarge sound, it would be a beat driven sound with a really quiet boopy tune, this would be used when fighting the final boss, evil Lemon and Lime
  • A 1 - This is a shooting_00 sound, it will be used when Lemon is shooting the water bullets, it would sound like a high pitched whoosh sound
  • A 2 - This is the shooting_01 sound, it will be used when Lime is shooting her rope in the water it would sound like a low pitched whoosh sound, I was thinking of using shooting_00 and changing the pitch for this one
  • A 10 - This is the Shoot_1 sound, it would be used when the water molecule shoots at you, it would sound like a metallic bullet-y sound
  • A 11 - This is the Shoot_2 sound, it would be used when the fizzy bubble shoots, it would sound like whooshing water and cute bubbly pops
  • A 12 - This is the Shoot_3 sound, it would be used when the Evil Lemon and Lime shoot, it would sound the same as shooting_00 and shooting_01 but put together and echoed.
  • A7 - This is the Destroy_1 sound, it would be used when the water molecule gets destroyed, it would sound slightly metallic
  • A 8 - This is the Destroy_2 sound, it would be used when the fizzy bubbles get destroyed, it would sound like a satisfying popping sound
  • A 9 - This is the Destroy_3 sound, it would be used when the evil lemon and lime get destroyed, it would sound like a splatter

INTERACTIVE ASSETS/SCRIPTS

This should be a list of all of the interactive assets/scripts that you will need to create for your game prototype.

For my scripts I would need to make a script which controls the player, and this script would make the player go back and forth on the screen and be able to shoot the water bullets at the enemy and kill them

I would also need to create a script to control the enemy and how they shoot back at us, and a script for spawning the enemy into the map

Another script I would need to make is a script which controls the background moving so it looks like the character is moving as well, as the background

I would also need to make a script which controls the players health and the health lemon and limes which restore your health