My Contributions
- Developed gameplay mechanics using C++ in Unreal Engine
- Implemented networking and replication for multiplayer functionality
- Learned and applied Unreal Engine macros, overcoming initial challenges with C++
- Gained experience working with delegates and interfaces
- Used Perforce for source control & Swarm for code reviews
Gameplay Features Implemented
- Player Name System Players can set custom usernames that display above their characters for all players
- Player & Enemy Respawning Implemented timed respawn mechanics for both players and enemies
- XP & Leveling System Designed an experience points system where players level up after accumulating XP
- Debug Commands Developed debugging tools to assist in playtesting and game testing workflows
You can read more about my experience working on Jagex’s Unannounced MMORPG here.
You can ALSO read more about my experience after this, working on Old School RuneScape here.